Glossary
Words the rest of the handbook uses without stopping.
| Cap | How much a unit can carry, or a gold limit for one session. |
| Capital | The village that has the Palace. Cannot be conquered. Can be destroyed. |
| Chiefing | Taking a village with a Senator, Chief, or Chieftain. |
| Cropper | A village with 9 or 15 cropland tiles. |
| CP | Culture points. You need a running total to found or conquer the next village. |
| Nature | Oasis animals. Not a player tribe. |
| NPC | Instant 1:1 resource swap. Costs Plus gold. |
| Oasis | A map tile that adds production and holds Nature troops. |
| Plus | Gold account extras: queues, NPC, production bonus, crop finder. |
| Pop | Building population, or a unit’s crop upkeep. |
| Send screen | The Rally Point page where you pick reinforce, attack, raid, or scout. |
| Session | One play window. “Session start” is when the window opens. |
| Settler | The tenth unit. Three of them found a village. |
| Window | A clock range when you can play. |
| WW | Wonder of the World. Level 100 ends the round. |