First 60 minutes
A session is short. The first one after you spawn is the only time you have beginner protection and a full warehouse of starting resources. Spend it on production, not pretty buildings.
Before the window
If you register between sessions you will sit on the waiting page until the next window. That is fine. Use the time to read this handbook. Do not plan a 20-building queue — you will not finish the clicks.
Order that works
Open every resource field at least once. Crop first if any field is
behind.
Main Building to 3. That unlocks Barracks later
and speeds every other upgrade.
Warehouse and Granary to 1. At 10x production they
overflow before you notice.
Rally Point. Fixed slot on the meadow, right of
the village centre.
Cranny to 1. Then
Embassy to 1 if you already have an alliance invite.
If time remains: more fields, not a Barracks. You have five days before
anyone can hit you.
What to ignore on day one
- Academy, Stable, Workshop, Alchemy Lab. You do not have the prerequisites.
- Plus bonuses. You have 100 gold. Wait until you know you will be online next week.
- A second village. Culture points on the slow table will not be ready.
When the window closes
Queues keep building. Troops in transit keep walking. You cannot send new orders. Come back at the next window, collect, and queue again. That loop is the whole game.