Warehouse

Production and storage

Fields run at server speed. Warehouses do not. That gap is the whole midgame economy.

Speeds

  • Resource production: 10x.
  • Empty warehouse / granary starts at 4,000.
  • Storage multiplier: 5x.
  • Merchant capacity: 10x.
  • Cranny capacity: 10x.

Level-1 warehouse capacity on this world is 4,000 of wood, clay, and iron each. Crop uses the granary. Both buildings can be built twice after the first is maxed.

What overflows

A night between the evening and morning windows is about 15 hours of 10x production into a 5x box. If you log in to a red bar, that production is gone. Spend it, NPC it, or convert it in the Alchemy Lab. Plus 25% production bonuses make this worse, not better, unless storage is already high.

Oases

An annexed oasis adds a production bonus to the controlling village. Oasis nature troops regenerate every 48 hours. Stacks stay small at world start and only reach full size around week 8. The bonus does not get the Sawmill / Brickyard / Foundry / Mill / Bakery extra.