Celebrations
The Town Hall throws parties. Parties give culture points in a lump, and they change how much loyalty a chief removes.
Requirements
Town Hall needs Academy 10 and Main Building 10. One per village.
What they do
- Small and big celebrations add CP. Big costs more and gives more.
- An attacker’s big celebration adds 5 loyalty damage per chief wave.
- A defender’s big celebration subtracts 5.
How long they take
At the Town Hall level in the left menu. A higher Town Hall shortens the party. The clock follows game speed, not troop speed.
| Party | CP | |
|---|---|---|
| Small | 500 | 2h 24m |
| Great | 2,000 | 6h 0m |
On a windowed server
A celebration that finishes between windows still counts when the chiefs land. Queue it at the end of the session if you plan to hit in the next one. Do not celebrate in a village you expect to be chiefed — you are paying to protect it.